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officeIt’s exciting to see this game come to fruition. For over a year now, I’ve witnessed its development from a notion to a fully realized world. The development team has evolved. The style has evolved. The city has evolved. So many people have gone above and beyond to bring personality and life to this project. They say the devil is in the details, and in the City of Sinners and Saints, the details are in the devil, and angel for that matter.

With everyone at Telos putting their ideas and vision into it, the city is taking on a form of its own. From the designs of the buildings and streets, to the humor on the signs, posters and in the NPC’s dialogue, the game is riddled with details that culminate into an authentic, fun experience. I can’t wait to see how it further evolves and grows when it is released unto the world.

petstoreThe stage is being set. It’s a colorful stage. It’s an animated stage. It’s a charming, dynamic stage, and it’s a stage that is eagerly anticipating players. Like any city, the people who populate it will ultimately define its personality.

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gdc_canada2Thanks to all in San Francisco! The GDC was a blast in its productivity and also socially. First off, thank you for all the great feedback! We had a fantastic response to The City of Sinners and Saints, capped by an upcoming feature on electric playground. We will let you know before it airs so you can check it out. The positive reaction to the City was cool and welcomed amid all the exciting titles and new tech being promoted. Aside from the continuous stream of meetings and presentations, we did manage to sneak off to a couple of the more celebratory events. Good times. Now we are back to work, following up and focusing on the upcoming release.

Thanks again

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