It’s exciting to see this game come to fruition. For over a year now, I’ve witnessed its development from a notion to a fully realized world. The development team has evolved. The style has evolved. The city has evolved. So many people have gone above and beyond to bring personality and life to this project. They say the devil is in the details, and in the City of Sinners and Saints, the details are in the devil, and angel for that matter.
With everyone at Telos putting their ideas and vision into it, the city is taking on a form of its own. From the designs of the buildings and streets, to the humor on the signs, posters and in the NPC’s dialogue, the game is riddled with details that culminate into an authentic, fun experience. I can’t wait to see how it further evolves and grows when it is released unto the world.
The stage is being set. It’s a colorful stage. It’s an animated stage. It’s a charming, dynamic stage, and it’s a stage that is eagerly anticipating players. Like any city, the people who populate it will ultimately define its personality.
Tags: cartoon, city, comedy, game, mmorpg, network, social, video games, virtual, Virtual Worlds








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